The resulting shift of responsibilities turns the game into an RPG about looting, exploration, and XP progression.
I have always thought of Total War as a 4X/RTS hybrid about long-term strategic planning and spectacular tactical battles, but Rise of the Tomb Kings adds crafting, a more detailed item system, special heroes and hordes of free skeletons that let you raise a 20-stack army in just a few turns without tanking your economy. Every faction in Total War: Warhammer 2 feels different, but only the Tomb Kings DLC made me feel as though I was playing a different game entirely.